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Draw Manga

SKU: 489381
For beginners up, everything you need to know. Includes 28 teaching videos to view online.
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£14.99

For beginners up, everything you need to know. Includes 28 teaching videos to view online. This combined book and video-guide to drawing manga will allow artists of ANY ability to master this hugely popular drawing style. The 256 page book is packed with step-by-step tutorials on every aspect of manga drawing, basing the instructions around traditional sketching and colouring techniques, and including digital tools for rendering and finishing artwork. The author is highly accomplished professional artist Sonia Leong, who is also creating 28 two-minute video demonstrations designed to link specifically to the content of this book. These video clips are hosted online, and accessed from the book’s pages using QR codes (or URLs), making this one of the most user-friendly manga tutor books on the market. Readers will learn how to build up characters from basic shapes and measurements, get the anatomy and poses absolutely right, add crucial design elements to enhance drawings and stories, render artwork in different styles and mediums (including digital), and even start to create comic pages and sequences— for publication in print or online.

• 28 two -minute video demonstrations online which are linked to the content of the book 
• 256 pages of step-by-step tutorials on every aspect of manga, including digital tools for finishing and rendering work 
• Authored by renowned manga artist and author, Sonia Leong, winner of the first Tokyopop Rising Stars of Manga (UK & Ireland) competition in 2005

Contents:

Prelims (5 pp) 
Introduction (6 pp) 
Manga is a dynamic and diverse comic art form originating from Japan. Its popularity is not only down to its looks, but also due to the wide range of its audience—there are characters and storylines for people of all ages and backgrounds. Perhaps you want a cute children’s story featuring adorable animals? Or would you prefer an intense political thriller, with darker, more realistic drawings? Manga is not just a style, it is a medium through which to tell stories and express yourself. 
What is Manga? 
• Origins, history, and development 
• Current meaning, styles, and global reach 
• About this book 
Chapter One / Drawing figures (58 pp) 
All Manga artists need to start by learning how to draw characters based on real-life proportions and anatomy. This first section provides essential groundwork for drawing figures, from first principles through to keeping them consistent through different poses. 
Head and facial structure 
• Front 
• Side 
• Other angles 
• Other shapes, gender, age 
Facial features 
• Eyes, brows 
• Noses 
• Mouths 
• Ears, fantasy ears 
• Expressions 
Hair 
• Basic principles (coverage, origin points, direction, styles, finish) 
• Textures (straight, waves, curls, thick, frizz, afro) 
• Lengths (short, mid, long, very long, how to get ends and styling right) 
• Complex styling (plaits, braids, buns, combinations) 
• Tying it all together (movement, angles, shading, character traits) 
Bodies 
• Summary of differences in style, head-to-body proportions 
• Body and limb distribution, real life lengths/measurements 
• Flesh and muscle focus 
• Weighting and action lines 
• Interaction and multiple figures 
• Perspective and foreshortening 
• Depicting differences in age, gender, build, body types 
• Hands 
• Feet 
• Chibi proportion focus 
• RPG/semi-Chibi focus 
• Action/Shounen hero focus 
Chapter Two / Creating Characters (22 pp) 
Character development is the next step—design appropriate costumes, props, and settings. Learn how to create realistic folds in clothing, draw fancy weaponry, and gain the fundamental skills in drawing backgrounds. 
Costumes 
• Body coverage and layering 
• Folds, draping, and movement 
• Fastenings and embellishments 
• Footwear 
• Accessories 
Extraordinary elements 
• Anthropomorphism (animal features) 
• Sci-fi/fantasy features (markings, wings, cybernetics) 
• Mecha robots 
Props and accompanying items 
• Close combat weaponry (swords, knives, sticks) 
• Projectile weaponry (guns, bows) 
• Other props 
• Vehicles 
• Mounts/pets 
Chapter Three / Settings (10 pp) 
Environments 
• Choosing and researching 
Perspective 
• Theory 
• Putting into practice 
Placing characters in environments 
• Interiors 
• Exteriors 
• Natural world 
Chapter Four / Rendering Techniques and Processes ( 60 pp ) 
Once you’ve mastered your drawing skills, it is time to bring your characters to life with different mediums and shading. Learn how to use watercolors, markers, and other affordable materials to create a pleasing finish. Use your computer to create beautiful images. 
Pencils 
• Rough drawing to prepare for inks 
• Finishing as pencil piece 
Inks 
• Inking over pencils to prepare for colours/shading 
• Finishing as inked piece 
Colours and shading 
• Choosing colours and palette 
• Basic shading principles (light, shadow, highlights) 
• Intermediate techniques (coloured shadows, backlighting, gradients, sharpness)
• Advanced techniques (subsurface scatter, saturation drop-off, different materials) 
Traditional media 
• Colour pencils 
• Watercolours 
• Markers 
• Screen tone 
• Mixed media combinations 
Digital media 
• Tools/software required 
• Core skills for digital manga: Selection tools; Colouring tools; Layering 
• Preparation for digital colouring 
• Vector style line art and fills 
• Cel-art shading 
• Airbrush shading 
• Digital painting 
• Screen tone 
• Mixed media combinations 
Chapter Five / Character Library (56 pp) 
To provide inspiration, here are a variety of characters shown step-by-step from beginning to end in a mixture of traditional and digital styles. 
Contemporary characters 
• Primary school (male and female) 
• Secondary school (male and female) 
• Young footballer boy 
• Young equestrian girl 
• Punk musician teenage male 
• Gothic/rockabilly teenage girl 
• Casual adult male (graphic designer) 
• Casual adult female (romance novelist) 
• Formal adult male (banker) 
• Formal adult female (editor) 
• Pensioner couple (male and female) 
Historical characters 
• Medieval knight 
• Medieval princess 
• Renaissance artist (Leonardo Da Vinci) 
• Tudor noblewoman (Henry VIII’s wives) 
• Elizabethan pirate (Captain Jack Sparrow) 
• Georgian lady-in-waiting (Marie Antoinette-style) 
• Regency gentleman (Mr. Darcy) 
• Victorian lady (Lily Langtry or Sarah Bernhardt) 
Japanese-specific characters 
• School kids in Japanese uniform (male & female) 
• EGL girl (Elegant Gothic Lolita) 
• EGA guy (Elegant Gothic Aristocrat) 
• Decora girl 
• Visual Kei guy 
• Ninja 
• Geisha 
• Samurai 
• Kimono (male and female) 
Sci-fi and fantasy characters 
• Mecha pilot 
• Space marine 
• Steampunk explorer 
• Bionic agent 
• Vampire lord 
• Elven archer 
• Catgirl dancer 
• Beastmaster 
• Cleric 
• Sorceress 
Chapter Six / Making Manga (30 pp) 
You can draw the characters and their settings but how do you make a comic out of it all? This section is the culmination of all the skills you have built up throughout the book—it teaches you how to lay out your panels and pages to tell your stories in an exciting and intuitive way. 
Preparation 
• Recommended tools, materials, and practices 
• Page setup and guidelines 
• Writing/directing scenes for Manga 
Drawing comic pages 
• Reading direction and page flow 
• Intuitive panel order 
• Speech bubbles focus (size, shape, placement, fonts) 
• Sound effects and other devices 
• Panel shapes to influence pacing/understanding 
• Example layouts and uses 
• 4-panel gag strips focus 
Publishing comic pages 
• Traditional and digital considerations 
• Sizing and quality 
Page 6 Copyright © 2012 Quarto Publishing plc 
• Screen tone focus 
• Cover and logo design 
• Web publishing 
• How to market your Manga 
Resources (2 pp) 
Glossary (2 pp) 
Index and Credits (5 pp)

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